Character design workflow I currently like to go with and can offer. Different approaches, different techniques, having fun, doing research, fail, explore, develop. Some ink sketches from my sketchbook, some 3d in Blender and lot of Photoshop.
Different classes with material references
Skill module backpack and back view
Melee types
ink sketches for fun
Exploring character flexibility. Can be useful for animation and rigging.
Simple marker silhouettes.
Digital sketches
Some references and 3d base I did in Blender from free male mesh and props made from my own kitbash set