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Hammer - character design process

Character design workflow I currently like to go with and can offer. Different approaches, different techniques, having fun, doing research, fail, explore, develop. Some ink sketches from my sketchbook, some 3d in Blender and lot of Photoshop.

Different classes with material references

Different classes with material references

Skill module backpack and back view

Skill module backpack and back view

Melee types

Melee types

ink sketches for fun

ink sketches for fun

Exploring character flexibility. Can be useful for animation and rigging.

Exploring character flexibility. Can be useful for animation and rigging.

Simple marker silhouettes.

Simple marker silhouettes.

Digital sketches

Digital sketches

Some references and 3d base I did in Blender from free male mesh and props made from my own kitbash set

Some references and 3d base I did in Blender from free male mesh and props made from my own kitbash set